Safe and Sound

It had been nearly a month since you had awoken battered and lost on that icy stretch of cobblestone.

Greyhawk had proven a harsh mistress. A city of vile patronage. A poor damn fool that couldn’t even remember their own name was an easy mark. Even for a fairly inexperienced con-man. For three and a half increasingly inhospitable weeks you fluttered about that den of sin. You attempted to mount a ill planned investigation, but no one that you questioned had any knowledge of a Gnome named Elwood, and you had seemingly not encountered anyone who had recognized you.

As the days passed your morale quickly faulterd and your taste for the drink flourished. The small leather coin pouch that you had scavenged from the ruins of the cart tagged “Elwood’s Emporium” grew increasingly lighter by the day. Gems were swapped for tankards of grog and coins flowed through your hands with the greatest of ease.

Then there were those damned dice. You found them in the little satchel shortly after you hit town. Mixed amongst the glimmer and shine jewels and precious metals were seven distinctly shaped objects. Each with a different number of sides and engraved with numbers ranging from one to twenty.

These had proven a powerful evil in which you could not seem to overcome. One evening whilst draining a pint you found yourself enthralled by the tiny onyx game pieces. Grasping the seven stones above the hardwood table that had been holding you upright for the better part of the evening, and then releasing your grip allowing the enchanting little bits to tumble this way and that. The golden shimmer of the numbers and sleek black hue sparkling like the first morning sun. As you sat examining the results of one of your meaningless drops, you glanced up from your Ale hazed wonder to meet the gaze of a kindly looking old fellow watching intently.

“Some fine workmanship on those.” the thin white haired man said with a glint of admiration in his deeply set bloodshot eyes. “Have you ever played for coin?” You then informed this fine looking old gentleman with the big friendly smile that not only had you never played for coin, you in fact have no idea how to play the game at all.

Well wouldn’t you know that this  saintly old soul in which you had been speaking happened to be somewhat of an expert on the subject, and out of the kindness of his gentle, completely unbiased, caring heart, he selflessly voluntered to teach you  to roll the dice. For coin of course. “After all a game of dice isn’t a game of dice without coin.”  He reassured you with a smile.

By the time you left Greyhawk on the night of the goblin attack, you had gambled, ate, or drank away everything but those cursed onyx  devils. Including the leather chest piece that you had been wearing when you first hit town. The gentle little fellow with the friendly smile had raked you hard over a bed of coals.

He taught you the art of the roll. You were a natural. Hand after hand, it seemed that you couldn’t lose, that fateful night in that stuffy little canteen. One by one,  roll after roll you watched as those sparkling gold bits began to stack higher and higher. It was incredible. As if some great wealth enchantment had been cast upon you. Greedily you cast the dice again and again.

Then your luck seemed to abandon you. The wonderful little stacks that had thrilled you in a deep hidden spot that only those with “the itch” can truly understand, were slowly depleting. Roll….you lose. Roll…another loss. Roll…winner. So on it went. Winning one in three if you were lucky. One in five or six more often then not. Soon the coins you had sat on the table were gone and you found yourself digging in your battered coin pouch for replacements.

As you rolled you drank. As you drank you lost. The more you lost, you guessed it, the more you drank.

Your not exactly sure when the kindly looking crooked man finished humiliating you, but you do know that when you awoke in the ally behind the tavern with some unknown grime smeared down your face and caked on your clothes, your coin pouch was nearly empty. The old con-man had allowed you to keep your complete set of dice, the sight of which made you immediately ill, and five small gems, all of differing color and shape. Perhaps the crooked little man was kindly after all. He swindled you out of your coin but he left you these bits to trade for food. At least for a few days.

They went quick, and when they were gone you traded what bit of gear you had remaining towards food and lodging. Once that was gone things had been less than accommodating. You stretched as far as you could. Then you broke. You had been unceremoniously removed from your room at the inn, and the tavern owner told you that if he caught you bumming a tankard of all off of his paying customers one more time he was going to have his bouncer, a large angry looking orc with one broken tusk and a large purple tinted scar zig-zagging down his left cheek, adjust the shape of your kneecaps.

No Greyhawk had not been a pleasant experience in any aspect. That’s why you left. That’s why you were in that gods forsaken forest when those little demons got you… Did they get you? Are you dead, torn to shreds by razorblade wood goblin teeth? There was something else. An explosion. The horrible smell. The blinding light.

Just then a scream begins to rise. Softly at first. Increasing more and more by the second until it pierces into your brain like a bolt from from a crossbow. You jerk suddenly awake from your foggy dreams of ventures lost and pasts forgotten.

You open your eyes and sit upright briskly. Pain rips through your calf and a spike of agony punches your brain like a stake driven by a mallet. You immediately fall back onto the cot in which you had sprung from.

“Easy there! You’re not ready to dance a jig yet wanderer.” A strange crackling voice blurted from the foot of the cot. “It’s only the tea kettle don’t strain yourself.”

“Gonna be a day or two till your feeling yourself again. Lucky you made it here when you did. Your little friends out there nearly made a fine meal outta you.”

You lie still and the splitting pain in your skull subsides a bit. You scan the room. It seems to be a small musty smelling hovel. The natural wood paneling that covered the walls began to turn green as the lichen from the outside world had found its way through the tight seams of the wall. Various plants hung from a string line stretched across across the room, drying to be used in some sort of herbal conjuration. Against the far wall was a table that housed a winding array of vial, beakers, burners, tubes, and lines.

“He’s an alchemist.” You deduce. On the left hand wall sat a desk with a  hodge podge mismatch of  objects, tools, and stacks of old, fat, ancient looking books.

You reel to the foot of the cot and spot the owner of the unknown voice. A stout Dwarven fellow stands proudly planted. He smiles a cracked, coffee stained smile as you catch his gaze. His long beard assuredly would have been a snowy white if not for the mossy green tint that much uncleanliness and a lifetime living amongst the mould and ivy of the deep forest had adorned it. He wore a tattered brown shirt and baggy green trousers. both stained with decades of unaccounted for spills and explosions.

“Mossbeard is what they call me theses days. That is the few that call. I don’t do much socializing. Time wasted socializing is time lost learning or discovering. Lucky for you as little as I think of socializing I think a damn spot less of watching goblins rip someone to shreds on my doorstep. It makes an awful mess and the stain lasts for years.” As he said this his lips, hidden beneath his evergreen moustache, curled slightly upward at each corner in a ribbing smile.

“So I saved your hide. Have you ever heard of “The Blinding Essence of Ezekiel”?” He eyed you, waiting for a response. “No.” You croak out realizing how difficult it is for you to speak.

“It’s an explosive potion. It’ll burn ye retinas out if you get a big eyeful at the peak of the blast. It does a bit more to the little green murderers of the forrest. Kinda hollows them out I guess you could say. Burns there eyes out and chars there bloody wicked brains. Scorches them good and crispy. I drug you in while they were still squalling and screeching. You was pretty rough. Busted your dome good on me door. Hell of a knot. They were making lunch of your leg there too. Looks like they got you three or four good times before I charred um. I doctored you up before the rot set in. Goblins are filthy beasts and an untended bite can be a death sentence even if you manage not to become the main course.”

“And here we are. You survived. I’m out a bomb potion and a healing tincture or two. But I suppose that’s alright. You can make it up to me in a few days when you get your legs back under you. I have a few chores and errands that an extra set of hands might just come in handy for.

“Now I may be an eccentric old kook that lives alone in a shack in the woods, but I know the path whence you came and I know the wicked deeds that transpire in Greyhawk. I also know that honest folk don’t generally run off into the woods in the dark of night. So I’ll tell you this once stranger and I suggest that you take it to heart. If you find yourself feeling a bit froggy and think maybe once you heal all strong and fit that you may do old Mossbeard dirty. Whether it be thievery or something a little more sinister, I give you fair warning you will curse the day you ever thought of pulling such a foul stunt. I will boil the hide from your bones before you have a chance to soil your underthings my good wanderer.” With this the smile returned to the dwarfs lips, but it was not the joking playful grin from before. His emerald eyes gazed into your own like he could read your soul like an open book. It was a reasurance that the green bearded fellow whole heartedly meant this warning and would not think twice to follow through with the penalty if it should come to that.

“Enough small talk.” He said as he turned and waddled to a wood stove with a large cast iron pot on top. “It’s nearly supper time and I’m off famished.” He pulled the lid from the top of the pot and produced a large wooden spoon with which he began to stir the glorious smelling contents inside.

“Boar’s haunch and brown beans!” He said with delight as he sampled the soup. “I made a lot. I was figuring you to be a hungry one. After all you’ve been down for two days with no more then the water I could get you to take without drowning you. I’m fairly low on ale, and that’s not a state I like to be in. Maybe once you get a bit of strength back you can help me remedy that. But that’s for another day. Tonight we eat and get aquatinted. After all you fell into my door for a reason. All things have a reason. The universe doesn’t make mistakes, and accidents are never an accident. We just need to find out where we fall in to each other’s story. Sit up if you can and I will make you a bowl…

To be continued……..

Moss Bearded Giver Of Life

He places paint to pallette. He feels the power rising as he briskly turns the pigment. Folding the colors into a blend of custom magic. Stirring and applying Earth’s crystal clear liquid essence to the mix until it becomes a velvety pool of mystic life granting slime.

The peculiar short, stout figure stops stirring. He glances at the small tool he holds in his right hand. By the light of his single burning candle he examines the small glob that hangs from the curved end of the tiny implement. He turns it one way, then the other. Catching the lights reflection. A small satisfied smile pulls the corners of his musty emerald stained beard slightly upward. Revealing his coffee and smoke yellowed teeth.

“This will do fine.” The Dwarven unkempt little folder of time and space muses to himself. “Orc skin. Tonight my little friend you live.”

He reaches into a small oddly marked package resting on his cluttered workbench. Symbols endow the tiny paper box. Scrawled by the hand of another of great power. A creator of empty vessels awaiting the pigment of life. A tiny golem of resin, erected from the nothingness of a three dimensional void box capable of creating nearly any object that the the master of the code can imagine.

The power of the the 3D printer is not one held by the scruffy individual that we now intrude upon. So through the invisible web of power that such holders of the divine spark use to communicate, he relies on merchants of the orient to obtain the small figures in which he plans to breath colorful life.

The lichen bearded dwarf, we must hold in mind, is no adept in Pigment Magic. It’s a new skill that he has recently acquired and he has much to learn, yet by trial and error he gleefully intends to hone this ritual of lights and darks to the furthest perfection his abilities will allow.

He begins by collecting the tools of the craft. The crude implements that he has chosen for his task are far from fine or of distinguished brand and I’m sure that many of more experience and skill would scoff at the thought of using such products, but for this mossbearded twister of dimensions they will do fine.

He begins by preparing the piece. Slowly, carefully shaving away the parting lines with a sharp razor knife. He slips at one point. the sharp blade sinking into the pad of his thumb. He shakes the wound, utters a few well groomed curses, clots and continues.

He makes the choice to assemble the tiny pieces before beginning the painting process. He may alter this approach in future endeavors but that is yet to be determined. Common super glue works best to achieve a strong fast bond.

After he has skinned the tiny unwanted lines from the small figure to his satisfaction the stout hairy enchanter takes from his tool kit a common toothbrush. With soapy warm water he cleanses the piece. Gently scrubbing the entire surface of the figure and then rinsing away all soap residue. He then set the piece aside and left it until it had dried thoroughly.

After it had dried the time had come to begin. The Dwarf then took the figure, paying attention not to handle it too much to avoid oils from his hands from contaminating the cleaned piece, and adhered it to a makeshift handle with tacky putty which can be found at any local merchant. This will reduce handling.

He then draws a bag of brushes from a musty drawer filled with countless unknown wonders. He applies the primer. In this case, the dwarf uses the mix known as Matte Pewter Grey Acrylic from Apple Barrel. It is a cheap bottle of paint but he is satisfied. He makes sure to thin his paints for a smooth uniformed application. He then applies thin even coats until he is satisfied that all is covered well.

After allowing ample time for the primer to dry he then begins applying some color. As he is new to this skill he is still trying out various brands and types of paint. Verde Jade from Game Color by Vallejo has proven a fine product creating a strong, resistant coating with a very vibrant attractive hue.

Slowly, patiently, the tiny creature is given life in a rainbow of color. This process may be faster for some, but for this novice it can take awhile as dry times and life’s interruptions can slow you down or at times turn you around completely. So he is patient, he is maticulous in his details, and he is ever thinking of his color scheme.

Applying a wash adds depth and texture to the tiny orc. The thin viscosity causes the wash to lay in the creaves giving a shadow effect. For this project the dwarf has chosen Vallejo Dark Green Model wash (mostly because it was left over from his last project) for the leather and clothing and Contrast Magos Purple by Citadel Colour for the skin.

As with any budding talent there are mistakes to be made and lessons to learn. The shaggy dwarf is no exception to the rule. He attempts to imbue a glowing aura on the cannon using low dollar Folk Art glow paint and finish. After a struggle covering the target areas the result was a disappointing glowless green hue. Luckily it’s not a terrible color and didn’t damage the overall eye appeal of the piece.

Finally the finishing touches are applied to the paint. Gold and silver accents saved for last.

Now comes the protective coating. The dwarven painter applies a coat of a thick creamy substance called Mod Podge. He smears a genrous amount of the goo all over the tiny orc, taking care to avoid pooling in the creaves and creases. Mod Podge is actually a water based glue that can also be used as a sealer or finish. They offer a few different options including gloss, matte, satin, and sparkle to name a few. For this piece he has chosen matte.

Don’t be put off when you begin applying the Mod Podge. It appears at first that you are ruining all of your hard work by rubbing what looks like Elmer’s Glue all over it, but never fear, as it dries it loses its white hue slowly becoming a nice smooth clear protective coat. If you allow it to pool it will dry in an ugly white clump so make sure that you sop up any excess.

So there it is. He cleans his brushes with cool clean water. He wipes the unused paint away from his pallette. Instruments he certainly will wield another long night when the desire strikes him.

From a lifeless mass of plastic he has erected a character. Into grey nothingness he has breathed colorful spirit. A story begins. A new day dawns….